The main thing that stands out to me is that there are some really big differences in your panels, which isn't really shown in your reference. It could look really cool as long as your texture supports the idea the plan has been rebuilt several times with different panels/parts. As far as modelling goes I think it looks…
Also,(I can say it now because it's been officially posted) Max RTT has been entirely rebuilt from scratch(still being worked on) It is now the BTT(bake to texture) toolset, built around Arnold(but can bake from any renderer) this means we should be able to bake rounded edges in Max in the (hopefully) near future.
My page has been destroyed and redesigned/rebuilt by my girlfriend Sabrina. I went and added new arts. Here's one of the new arts. Beyond this, go look at this site and tell me what you think? Wouldja wouldja? I'm stoked now since it's pretty easy to update. I'll be doing lots more talky videos in the near future. Anyway!…
ok, so my initial sculpt was made using arshes basemesh (i love it.) but now that it comes to the actual normalmapping part etc, i've rebuilt the low poly mesh to the point where it no longer resembles the basemesh, and has many new/removed verticies. is it still possible to import this new low-res mesh into zbrush and…
Rebuilt my Ivy tool from the ground up, following some new tutorials etc I was able to put this together : Only using bog standard materials at the moment : Added parameters to adjust the amount of leaves and branches. My next steps will be reducing the length of the branches as the vine grows, aswell as potentially adding…
That'll never work. Unless you can get to the top, which would take along time and you would just become corrupted by the system and accept it the way it is. I doubt that would even work, as its mostly outside forces which dictate them. Its going to collapse eventually. It'll have to be rebuilt, hopefully in a better way…
right, basically rebuilt the material from the ground up - rather than using if nodes to compare vertex colours to height maps, now i'm just using vertex colours as the alphas in lerps with a component of the height map in the vertex colours. also added the alpha channel to control the amount of influence the height map…
[ QUOTE ] if someone came to destroy your house how would you react? [/ QUOTE ] well, i'm not about to give my life for my personal belongings in the form of not getting out of the way of a bulldozer, you'd give your life for your house? i hope not, sure for my family but a house can be rebuilt, a human is alot harder to…
I recently purchased El Coro weapon designs from Massive Black and thought it was a really cool idea to block out objects in 3d before the "concept" was finalized with a paint over in photoshop. I was curious if it is a method used often in creating work for enviroments as well? Is it common practice to use 3d primitives…
Hey all. Been a long time since I posted here but finally due to downtime at work I can build the 3d scanning light sphere (among other things) that I have been planning for quite some time! I work full time as an environments artist in film, And photogrammetery is a massive part of it, I mainly use Reality Capture for my…