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Z-mapper question

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almighty_gir ngon master
ok, so my initial sculpt was made using arshes basemesh (i love it.)

but now that it comes to the actual normalmapping part etc, i've rebuilt the low poly mesh to the point where it no longer resembles the basemesh, and has many new/removed verticies.

is it still possible to import this new low-res mesh into zbrush and have it take advantage of the polypainted high res model i used?

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