Vertex animation as far as I know is pretty expensive on resources. It's a great way to capture a sim like cloth but it's probably not going to be widely adopted for real time games anytime soon. Yep, I would strongly urge you to use them too. When you rotate the arm above a T-Pose you lift the clavicle which brings the…
!!!WALL OF TEXT ALERT!!! A bit of rambling here, just felt i had to get this out there. As many of you may have noticed (or not…) I’ve had somewhat of a growth spurt artistically, skilfully… motivationally over the last few months. I’d like to talk about it with you guys. I’d like to tell you what’s been going on inside my…
Right after college I started working a desk job doing package tracing for an international shipping company, off topic, but always fill out the entire form damn it. Back to topic. Decided I was a fat load of s- and started doing research. After 2 months of busting my ass I dropped 100~ pounds and 20% body fat, at the…
I get the sense that some HR people (& immigration) look at 'not working inhouse' as being unemployed - mainly because its so hard to prove exactly how long you were *actually* working on freelance. If I was to look at it that way, then I've been unemployed for periods of up to 3 years. Tangent: I got over worrying about…
Dude, seriously. The grammar stuff isn't being brought up just to bust on you. People are genuinely trying to help you. I know it's not what you asked for help on, and that's probably frustrating, but the advice they've given you about spelling and grammar is important stuff. It's obvious to me that English is your first…
Hey thank you all for replying with all those great comments, I really like good feedbacks like this, it really helps to make a better game. KDR: yes we are very proud of our demo although it's obviously not all perfect! JKMakowka: It's true the buildings are quite large. Tokyo in the demo is something like the 10th…
@StephenVyas: Hey thanks a ton for picking up my game! It does play a bunch better on an ipad, it was designed with that more in mind. thanks for dropping by! @SimonT: I know! sooo good! looking forward to the sequel! Hey guys! So it's been a super long time since I've posted here but Polycount was the first place I built…
Yeah I don't know you so it could be a number of things. There is always that "postpartum depression" with many big things in your life, be it school or shipping a game. Hopefully not, but possibly subconcoiusly you have that feeling like you've made it or more likely should have made it. I know people like this from my…
[ QUOTE ] Incom asked me a couple of questions and it was late last night when I was reading them so I sort of braindumped a metric fuckton (thats more than an imperial fuckton) of text, and I figure some of it might be helpful. ---What style is your stuff in (Polycounts, texture sizes?). I can't talk about the project I'm…