yeah you are never too old . I am 120 and am a 'senile old man' but still work in games. on a lighter note 'oisoo' https://twitter.com/#!/oisoo I like his philosophy:) which says give up you will be comfortable
Err, how is it common sense that your low poly models aren't low poly enough? I'm getting similar issues (with low poly surface anomolies), although my prop (a chair in this case) is only 300 polys. It's becoming rather annoying =\
Below are a couple of wallpaper versions made to represent my 360° art collection. I'd very much like to get some feedback on the actual 360° artworks / VR Backgrounds / 360° videos You can find the Interactive 360° gallery here on my #Artstation https://natural_warp.artstation.com/ a playlist of 360° videos on my youtube…
I've used blender to animate someone doing a forward roll, when the animation finishes the character is now rotated a full 360 degrees from the start and when it blends back to idle it glitches for the duration blend as it rotates back to 0 degrees. Any ideas for solutions?
Hey everyone, I just finished my review of Ghostbusters The Video Game for the Xbox 360! Don't forget to subscribe to my channel at: http://www.youtube.com/ZeitgeistReview Check it out at: [ame] http://www.youtube.com/watch?v=OCmMKzmptec[/ame]
I always been wondering, why key in rotation in Max can never pass 360. In fact, once it pass 180, it becomes negative number. I am trying to do some animation with animation with a lot of gear rotations... and it's just mad to think I'll have to do this by manually rotating them a few hundred times. Thanks in advance.
I know it's really expensive for what it is, but I may need to get one. I've heard varying reports that for playing games it's swell, but for beefy demo downloading and whatnot it goes slooooow. Anyone have a different opinion?