I always been wondering, why key in rotation in Max can never pass 360. In fact, once it pass 180, it becomes negative number. I am trying to do some animation with animation with a lot of gear rotations... and it's just mad to think I'll have to do this by manually rotating them a few hundred times. Thanks in advance.
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You'll drive yourself nuts if you only use the time line and keys.
Probably a good idea to get familiar with the curve editor if you plan on doing anything more complex.
Edit: One other thing to mention, you can set an object to loop. So for example you have a gear and you want it to spin 360 degrees every 60f the entire time your animation is going on. You animate the turn 0-360 on 0-60f and then in the curve editor click "Parameter Curve Out of Range Types" and pick the type that works best for you.
That way you're editing one cycle not having to manage dozens.