Hello Again! Small update since last time: I decided to add an awning on top of the Poutine shop and started developing a shader, using tileables and masks, that I'll use on most painted metals. I also did a first pass on the neon lights for the windows and front awning (I'm still figuring out the design of the text and…
Step 1: With nothing selected Shit+RMB Hold Mouse over Create Helix. Step 2: Create helix like any other primitive. Step 3: Set the PolyHelix Settings to mimic the settings that I have on my screen shot. Step 4: Duplicate the PolyHelix And rotate it on Y 180 Degrees. To make a longer rope before step 4, just snap your…
I'm having alot of problems trying to run the program. I've installed it, and I run the Quixel Suite. It starts up photoshop and has the little box in the top corner but when I click on any of the programs whether it be nDo, dDo, 3Do none of them open. Then I go directionally into the folder and try to open nDo itself it…
@danpaz3D - yeah. I agree 100% I'm having some lighting issues and also I have to tweak the landscape and grass textures. @Zamite - thanks. Yeah. Right now it's very desaturated. I will play with post processing a bit when I do another pass on the landscape. I just finished the temple that goes at the top. Here are some…
Thanks for the feedback! I agree with everything you said and have actually been working a little extra of the lantern (I was going to stop working a few hours ago aha) Here's what I've got so far. excuse the white matcap, this is just a blender screenshot :tongue: It's still not 100% but I think it's an improvement!…
I installed this update, when I rotate the scene it jumps . I will try to explain :) There are now 2 grids, I can only turn off one and it isn't the one I like, can they be alternated as to which one is showing ? I am looking at a grid (I am looking at the top), when I rotate the scene the grid rotates a little then jumps…
@RedLehari Couple things come to mind based on the gifs you showed. The first one is to be expected, the depth of the POM is a bit extreme, to compensate you'd need to add more steps. Alternatively, the second gif is actually a work around, by using TAA you can dither the results which allows you to use less steps.…
Here's a personal Unity project I've been working on for a few weeks - everything except the base Unity frameworks is made by me including design, coding etc. (and an original soundtrack!) Some prototype screenshots below: Would love some feedback on the general art direction - as I'm sure you can see the art is based off…