Here's a personal Unity project I've been working on for a few weeks - everything except the base Unity frameworks is made by me including design, coding etc. (and an
original soundtrack!)
Some prototype screenshots below:
Would love some feedback on the general art direction - as I'm sure you can see the art is based off real photo references manipulated to keep a coherent style.
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I know that doesn't really help you improve it, but hopefully it will help you keep going. If you are looking for a beta tester pm me.
It's really made as a portfolio piece rather than a game for the market, so beta testing may not be as relevant. I do aim to make it into a complete game however!
The second issue with clarity, as I see it, is a byproduct of the former issue, which is object importance/relevance. What things in the frame are you able to interact with, what is important to the game and what is ambient. In order to make gameplay flow well, it's important to give some visual cues that object 'x' may be more relevant to playing the game than ambient object 'y'. This is without me having any knowledge of the mechanics or anything, so perhaps I'm a little off base, but it is something to consider.
I hope that helps. Cheers.
Some progress - readable notes scattered around the levels:
More complex puzzles:
Complete with clues to find: