Working on my Sci-fi design and modelling skills. Mech 01: Not done with this one yet, ill be posting progress images until I like how it looks. Feel free to critique. Basic idea is a combat mech repurposed for use on a farm.
Greetings Polycounters ! I've decided my portfolio really needs some hard surface bits, so I wanted to model a gun. On top of that, I wanted something with a mixture of hard surface and organic shapes to show off that I can do that sort of thing (hopefully). I searched the interwebs for some good designs, and came up with…
Thanks for the answers thus far. The expert is involved with comics to film licensing. The "tip" was basicly "make some clay models of your characters for visualizing rendering cgi/ video game graphics." The slideshow I saw showed what looked like a flexible clay model being photgraphed digitally against a green…
Hey everyone! I started this project back in April but have slowly been making progress on my own while going to school (so extra character design and Illustration work.) I'm posting this as a walkthrough for my process and any feedback that could be given (I would highly appreciate it, always striving to be better.) I…
some nice progress in here! @ M4rt3: nice progress on the face, getting some good likeness to the concept, maybe try and define the cheek bones and jaw line a little more as its reading a little lumpy atm @ PyrZern: nice job on the character so far, I would make his legs read thinner as they do in the concept and try and…
Don't think of the doing the planes as suggested as a waste. If you can avoid the habit of being precious with your own work and being afraid to "waste work" or lose progress, you will advance quicker. You can't really lose progress that you've made because it is internal progress, rather than progress on an individual…
Current retopo progress. Completing the body took a lot of time as I had to quad draw it in maya from scratch. Wing arms are all done, zremesher helped a bit on them but around 50% still had to be done manually . Some of the areas look a bit too poly dense at the moment. I have done this so it is easier to bake them I…
After a lot of work and iteration, I got to this point where the outfit it's more elaborated and clean, still working on some pieces and some ropes are just place holders. I think I got a really close idea of what I want just need to polish it. For now I'm going to work on the Katanas. So expect some updates on that soon.…
Not much more to add really at the moment... Just been tweaking materials mainly, Uvs and adding a few props here and there mainly an officals table and advertising boards. But, enjoying the progress i am making when i have the time to do it. Any feedback would be gratly appreciated :) Even after tweaking some uvs i am…
Good job everyone, excellent progress. I was in the middle of my Max blockout when I hit by a barrage of question about the process; So I Got a few questions for anyone who cares to answer 1. Taking into consideration the widely accepted HP to LP workflow, do you take the LP model with just the basic shape and structure,…