Hi! I am an Environment Artist with over 2 years of experience working in games and metaverse industry. Comfortable with modular kits, procedural materials creation in Substance Designer, enjoy foliage modeling and organic sculpting. Looking for freelance. TECHNICALUnreal Engine | Unity | Maya | ZBrush | Substance Painter…
Hey Guys, I've recently finished 2 Substance materials and need you valuable comments and crits to improve my texturing further, please have a look and let me know what you think: * Brick wall made of Cliff stone of some sort: 2. Stone wall with carvings on it, except for figurines sculptures (which is sculpted in Zbrush)…
I want the plane and the grass to have the same color in the same areas. Basically the material is just 2 noise textures layered on top of each other, I tried to factor in the world position but I am confused how to use it properly, I'm trying to emulate the foliage in Airborn…
Hey guys! I am getting a weird error when I am trying to apply any material to my mesh. They all look gray/silver in the 3DO previewer but they are the correct color on the actual Albedo map. Here is a pic of what I mean. I just got the suite yesterday so any help at all would be great!
Hello. I have been using B2M to make my own PBR materials. They look fantastic in B2M but when I hook them up in UE4 they look terrible. Is there something I am doing wrong? I have hooked up the: Albedo, Roughness, AO, Metalness, and Displacement. Please, if anyone could help me then that would be fantastic. Regards
When importing, it added 1,000 blank materials as well as the 5 shown above. And the asset is black. I am importing using FBX. I generated lightmap UVs on import, and baking lighting does nothing. I have not changed any settings since importing other assets that show up just fine. Any thoughts on what is happening here?
Hey so I've been working on an animation using my friend's model. He uses two UV maps for the creature and to rig and animate through 3DSmax I had to merge them as one object. I used multiple Material IDs but can't seem to bring them into Marmoset Toolbag 3 to view my animation with multiple UVs. Is this not possible?
my material is the one above, the references is down, the full material references is here http://www.youtube.com/watch?feature=player_detailpage&v=mc7ADD4b8_0#t=155s. i guess i missing something, any config or something
Browsed through with environment probes and stuff, it didn't seem to need to be told to use an environment map in the material editor. Seems that just being shiny and close to a probe caused it to be mirror-like on its own. Ultimately that helped, but initially the bottle came in nearly black until I changed the material…