You gotta mix things up. If you let your life become too routine, it's gonna sap your creative juices. Drive a different route to work some days, walk or bicycle instead of drive, take up different hobbies, or take classes at a local college. Anything that changes up the routine is good. When you do find some awesome art…
Indecom presents unto you dudes: Hyperion: the performance edition! Lol, this project has been a labor of love of mine for the better part of a year, of course off and on since i had a real life job to do until recently lol. This game was inspired by one of those pixel art mockup contests done a while back, demaking a game…
Thank you so much @pior for your thoughtful and detailed feedback, I really appreciate it! You’ve raised some excellent points, and I’d like to address them. Regarding Sculptris, it’s actually the main source of inspiration for DigiKlay. My goal is to recreate that simplicity, offering an intuitive and minimalist interface…
I'm attempting another modelling challenge run by the folks over at 3dmodels, This time I'm doing a vehicle inspired by Syd Mead's sentinel 400. I'll admit I'm running short on time with this challenge, as life keeps getting in the way. But I'll see how far I can get before the Dec 4th deadline. I'm still blocking out the…
Hi everyone, I have been playing with Enligthen myself in Unity 5 ( beta ) after being inspired by Koola, parts of Enligthen are amazing the realtime stuff is lovely ( can't really cast shadows or anything ) Being able to change materials and such without rebaking allows for a lot of fast iteration and playing, especially…
nah, i'm just a big fan of a game named Diablo. made by Blizzard. did you play it by a chance? from a technical standpoint - sure, video's execution is great and artists did a decent job. It has eye candy, it's polished and so on. I'm not denying that at all. What it doesn't have is the atmosphere that made diablo (and, to…
I can't believe nobody commented on this! I love the style you have chosen for him (very dota2-ish). As for the textures, I would take a look at the Diablo III inspired Barbarian Girl that came by polycount a few weeks back. http://www.polycount.com/forum/showthread.php?t=99126 I think those kind of textures would fit your…
You'd probably want to study your inspiration material, what sort of style do you want? Hand painted style is quite general and there's many types of different hand painted art styles (warcraft, zelda BoTW, borderlands, team fortress 2 ; all have varying styles). Make a mood board with references and inspiration to get an…
The sprite work is pretty detailed and damn spot on with the anatomy. You should try to emulate that more. Every surface in that game ooses with detail. That whole scene as simple as it is does an amazing job at suggesting small details like the cracks on the brick walls and the texture on the columns. Or the bumpy…
I don't see how Ptex would help multi-res sculpting, it has nothing to do with it. Besides, the base code for multi-res is already there in the voxel room (Surface mode). I personally don't see the real need for it, but I may find a use for it occasionally. I've never seen those requests. I doubt he's "ignoring" anything.…