This accidentally answers the question above and is also my critique for the night scene: The colors are too saturated. - The blue light is far more gray and greener/less red in the refs - The yellow light can also be less saturated and red I'd adjust them and experiment with adding a couple of faint, desaturated green…
This is images from 1989 i found from malls around america, Wow things have changed alot on looks and all, It is just so funny looking back so far and how things are now, I guess if we tooks pictures in 2011 and looked back in 20 yrs it would be as well, http://today.msnbc.msn.com/id/42454073?GT1=43001
My wrist has started bothering me again. Playing Diablo 2 probably isn't helping any. Our sound guy suggested picking up a Gyro Ball and let me use his. It supposedly helps with wrist pain due to prolonged computer use. I haven't been using it all that much, but can tell it really works the wrist out good and I'm quite…
Awesome, thanks. I got the embed working. it's getting crazy close to finished. All I have to do is finish figuring out the IAP, since UE4 isn't set up to handle it very effectively.
An older project I didn't finish a while back so I decided to finish it up in UE4. Textures are done butttt they are all in 1024!!!. So I have to work on that, but the bright side is I can experiment more with Substance Designer. Maybe integrate SubD in UE4 using the plugin. Lots of tiling to do and updates coming soon!…