Hi @Sunray - just wanted to chime in to say that the direct Extract is extremely useful, so thank you for that. Another thing I would find very useful would be a set of buttons for 100x / 0.0x scaling. This is in the context of Goz (more particularly GoB) which in my case causes models to import at 100x the intended Zbrush…
http://www.zbrushcentral.com/zbc/showthread.php?t=057154 Helps a lot with sub tool management. The help sections linked there takes you right through the whole plugin as well. For eyes: if I know the eye position I just make a low poly set in max and position them appropriately, and take them into Zbrush (both eyes as one…
I too have been taking advantage of the Ddo open beta (fantastic suite) and thought I'd share some discoveries I've made concerning baking/normals. Not all OBJs are created equal, depending on the program that is doing the exporting there can be different results when imported into engines like Marmoset. For example, OBJs…
Hello! First time posting on here, wanted to get some feedback on my sculpt so far. This is the concept! Very cool by ToothWu Here is the sculpt so far Currently unhappy with arm armor bits, Armor detailing in general if anyone has any tips on how to cleanly detail the armor. Workflow rn is Z modeler, apply dynamic sub d,…