The following positions are available: 3D MODELLER (DESIGNER) RESPONSIBILITIES To be able to design and implement 3d models for Call of Duty 2. This includes character models, weapon models or props. REQUIREMENTS: Knowledge of and able to work with Maya or 3ds Max Able to design either charactermodels, weaponry or…
Whats wrong with the script you linked? I find it much better than anything in the ribbon and the spherify method and I use it all the time. The script says max9 and above so if your running a version of max with the ribbon then you are able to run this script...
Hmm. Go to the Project panel and select the Item script. You should see it's code previewed in the Inspector. Does your code match what you've written? Sometimes Unity doesn't associate the latest changes to your script. Also, make sure you saved your script in Monodevelop.
It looks the normals might be flipped. There's a good 3Ds Max script for this: http://mixescript.blogspot.com/2013/03/fix-meshes.html -Max, scripting, new script -Ctrl+A to select all -Ctrl+e key to apply You can also select those faces in Maya and use Mesh Display -> reverse.
Try this script. http://www.scriptspot.com/3ds-max/scripts/vertex-normals-stitcher You can also create reference mesh (duplicate separate meshes, attach them together, weld vertices). Then use normal thief script to copy normal direction from reference object to each target.
Kinda like MaterialReplacer, but not really. http://plugins.angstraum.at/ One way that might work is to use BFF to convert the scene to a script file, then replace all the RGB Tints with a global replacer (I like ReplaceEm ), then load the script back in. Although a script jock will probably come along with a better way...
Hello people, been playing with Maxscript for a month, full time :p it's great and all, but there are still a few things I don't get :poly127: Like this problem: This is a reduced but valid i think version of my code rollout myRollOut "My Rollout :D" width:216 height:462( include "$scripts\myRollOut\UI\SelectCharID.ms" --…
Yes I should do something via script. However I didn't use the Unity's particle system for it, because I had used it for this effect before but I was not successful, I then modified the 2D Particle's script so I should do something with that script.
Yea, I actually needed something like this script last week. I just never thought of searching for a script until this thread lol. Maya should have a lot of these tools but I guess the generous community giving away these scripts for free makes up for it.
here is a script instead of a cryptic compiled code: http://www.scriptspot.com/3ds-max/scripts/quake-iii-md3-importer-public-beta Blender script (use it as a middleware?) http://www.moddb.com/games/quake-iii-arena/downloads/blender-md3-import-export-tool