You should try out a better light setup for presentation. At the moment the light is pretty dull and boring. Besides some drawbacks in your specmap the flat lighting can be a reason why the material and normals don't read so well. Also as a suggestion for the colormap. All elements on the teleporter use the same color…
The Don Rumbotico Distillery was the first large exterior that I've worked on for Ovewatch. I spent a fair amount of time iterating on the geometry and materials to translate a distillery into the Overwatch artstyle. I created all the architectural elements for the distillery except for the front blue metal door. More…
Hey everyone, Ive been waiting for this day to finally show the world what we at Moon Studios have been up to! Over the past four months, we put together a small independent games studio and immediately started working on our first project: WARSOUP. WARSOUP is a Realtime Strategy First Person Shooter - Were combining the…
I'm working on my first High-Low bake project. I've hit kind of a wall in terms of how to finish the project. Below I posted my current progress with some workflow info, and questions. Block Out = 13,542 tris Hi Poly = 389,664 tris Low Poly = 3668 tris - Things I made sure to do during modeling: Recalc Normals, Remove…
http://td-u.com/photoreal-lighting/ January 5 - March 2, 2015 COURSE OVERVIEW When working on a photorealistic project, the best compliment a lighter can receive is that it looks like no work was done at all. Whether lighting an all CG scene or integrating CG elements into a live-action plate, photorealistic lighting…
Working on a game model here, 3ds Max 8, and using Edit Normals extensively. I'm noticing that the normals are reset when I attach one model to another. They're removed from the mesh being attached. Very annoying. Here's a screenshot. I have this low-polygon redwood tree that uses mapped planes for the branches/leaves, and…
[WIP] Hi Polycount! It's been a long time since I posted anything new (almost 4 years :# ). I've been busy with work and stuff, but, I finally started on something new. It's a sci-fi farm on an alien planet. Big gross things are being harvested so I will be writing a synopsis about this place. I wanted to make it feel like…
Artstation: https://www.artstation.com/muqaddasaman Hey Polycounters! Just wrapped up my final MA project — Timeless Epoch — and I’m super excited to share it here. 1. Initial Inspiration The idea for Timeless Epoch began with my fascination for base-building mechanics in V Rising. I was especially intrigued by how…
I started out my initial sketch on a toned canvas with simple line work trying to lay in my composition and work out all my elements as best I could before diving in with color and value. I knew I wanted to paint a dragon, and with this particular design I wanted to add an extra element that made it different from just…
by the sound of it your teacher neither inspires much confidence nor does seem to be really teaching all that effectively... but that's just the impression i'm getting first off, the lizard-riding concepts: i like the original color one the best, but i think that's because it's the most 'together' and conceptually…