The other day I decided to model and object in my room and thought a WD-40 can could be and interesting PBR practice, with a bit of metal, plastic, oxide, metal paint, etc. So far I've only modeled the Hihh Poly. Low poly bake will came next. But meanwhile I though I could throw it into TB2 and see if I can get some solid…
You might want to dial down the anti-CS rhetoric until you use it, I understand change is frustrating but until you can fully compare them, try to refrain from calling one "a crap ass package". Biped isn't that bad once you figure out its features and work flow. Biped isn't my first choice for animation but it's widely…
1st iam717 https://polycount.com/discussion/237071/brawl2-character-r-m-iam717#latest Its a hilarious mashup, love it! A lot of thought process went into it as shown by wips. I particularly loved the small details like portal animation, dice with punching gloves and 'pain' written on Kuato. It also shows nice UV layout and…
I built a Raspberry Pi streaming box that can stream via some misc apps and hack-y setups on the Pi itself. Cost me $20 for the B+ model Pi (new one just came out with more RAM and a quad core ARM proc, which is $35 and allowed me to get the older model for cheaper), then matched it up with like $40 worth of more parts…
Having worked on the physics for a racing game over the past 18 months, I think I've got a good idea how they did it. Raycasting, from a single point around the nose of the ship, VERY high frequency (minimum 50-60Hz, better off with a single cast going for 100 if you can). Smooth Sphere Collisions is an option in Unity…
Last Update ______________________________________________ Hey folks, working on a cable car. Gathered some reference and going for a bit of an older model. Don’t really have one particular template cable car just picking parts from my reference I like. Als going to model the interior, but nothing to see yet. Whole thing…
Here is a quick render of the High poly of my baseball bat. I'm new to a lot of texturing and want to create a realistic bat using PBR techniques. Currently I am stuck on understanding how to apply a decent wood grain and then paint it with polypaint, any tips, hints, tricks, tutorials or even just critique would be…
Some exporters allow you to set a scale when exporting, but I'm not familiar with the one you're using. To expand on what Poopipe said, to reset scale/transforms after you scale it go to... Command Panel > Hierarchy tab > Pivot tab > Click Reset: Transform and scale buttons. This is different than the xform utility and the…
I can see that, I'll try and experiment more with my post processing material to see if I can get it to a sweet spot. Thank you sm for the feedback, it helped a lot!
Available on Fab Showcase Video Contents: 1. Introduction 2. Initial Setup 3. Settings 4. Screenshot Maker 5. More 6. Changelog 1. Introduction Concept Art Shader 2 is a rework of the Concept Art Shader Pack, I created a few years ago. This new version not only improves the look, but also the usability greatly. It is…