I believe you can set your rig to move along a an s like spline to get the slithering animation, at least the rough of it. Neat thread, I personally always go to WoW to check out incredible animation. The attention to detail on every creature and npc is astounding in that game, especially now that all player races have…
Slo mo is a pretty specific edge case but that falls under the "...as long as you don't interpolate between those values." part that can be a headache, lol. Most engines have interpolation settings, Unreal has them on anims, montages, blendspaces and I think on aim offsets. If interpolation is set to 0 the clips just play…
3D Character Modeller & Animator Needed This project requires 3D modelling of baby animals that will require 2-8 30 second animations per year starring these characters. Models will be used for an augmented reality application and requires small file size .FBX models (preferably low poly count) If interested in this…
I want to start animating a bipedal human, but the character design is still a work in progress. I have general experience in animating so it's not like I need to learn everything, but I'm wondering if anyone here could give me some workflow tips or advice on what the cleanest way to go about doing something like this…
Our client is a successful and growing venture-backed games developer delivering free and innovative games across a wide range of social and mobile platforms. They are a responsive and dynamic company with a strong focus on quality and player experience. Their teams comprise of people who are innovative, agile and able to…
sorry I’m late catching this I’ve been heads down crunching at work. if you don’t change/interrupt the hierarchy, then you can use those animations straight out the box in unreal. Graft a limb, ok. New branches like a limb or another head are fine, but they won’t animate only the base skeleton will. But there are plenty of…
POSITION FILLED - Thank you to all who applied! Midair is an extremely fast paced first-person shooter for the PC inspired by games like Tribes and Legions. The game features high-flying freedom of movement, physics-based weaponry, and player choice. Fans of FPS-Z games will feel right at home, while players new to the…
I've been working in both Max and Maya for years, and I try to be objective about both software packages. But one of the things that keeps bugging me about 3ds max is - working with references. No matter what I do, it feels like Maya's Referencing system is much more stable and reliable and more useful, compared to 3ds…
Hello, I am a third year student at the media and advertising department at Tartu Art College. This year at our 3d-graphics course, our main assignment is a short animation. Our evaluation is at january, but its better to start early. I have done 3d modeling before, but I have never prepared models for animation, this is…
CAT On the surface CAT seems to be great it has a lot of flexibility it operates in ways people expect and it uses the standard curve editor as is without having to customize it. BUT we stopped using it in production because it was so buggy and broken, ever since Autodesk bought it, it's become crazy unstable. The only…