We are looking for a talented all-round 2D Artist to join our art team in Belgium! Responsibilities: * Design art for game characters, props and backgrounds. * create 2D art assets for a wide range of art styles. * Produce final artwork for implementation in the games. * Create appealing UI across multiple titles. * Apply…
I made a few 2d game animations for the Unity team on their 2d GameKit project. Check em out! You can also download and play the game right now: https://assetstore.unity.com/packages/essentials/tutorial-projects/2d-game-kit-beta-107098 It was definitely a fun learning experience. I think if I were to make them again right…
This project showcases a full CGI recreation of the Pagani Utopia steering wheel, modeled, textured and rendered entirely from scratch. The goal was to develop a one to one digital replica of a real world asset, a scenario that often happens in production when the client cannot provide reference models or ready to use…
My workflow on this project: -Creat High Poly base in max, use to test materials in marmoset -Finish high poly in zbrush -Perfect tiling materials, correct values, tile perfectly, all done with textures -> no adjustments inside Marmoset -Create Low Poly, test bake from HP in xnormal -Assign a colour to each part of the…
Posted in another thread, goes well here too. There is a pretty common misconception that if you can save a few tris by using alpha, its worth it. This however, is quite misguided. 1. If you're keeping the alpha'd bits on the same UV layout, you're going to DOUBLE the texture memory on a compressed diffuse texture. A 24…
Neko Productions is looking for a passionate Motion Graphics artists / 2D Animator. The job require creating Motion graphics and 2d Animation for our studio remotely or in our office in Burbank, CA Candidates must have good understanding of visual art, the principles of the animation, design and color theory. Job…
Hey guys I wanted to create a little road/sidewalk that bent into a continuous torus knot however I am having trouble with the beginning and seams as they aren't at the same angle. I created the spline for the Loft object by copying a spline from the default torus knot in 3ds Max. Is there away that I can adjust the angles…
Hi, I’m working on a classic 2,5D (2D backgrounds & 3D characters) point’n’click adventure. And I need 91 2D cartoon character illustrations (western style, no anime) based on the 18 3D human characters used in the game. So I give you a screenshot of the 3D character – and you create 4 cartoonish illustrations based on…
Hi there once again! I have been very grateful for all the contacts I have made with my previous job offerings, so I would like to offer this job here as well: Turn character designs into animations. I already have 1 great animator working on this, but due to time constraints on her side, it would be great to have 1-2 more…
UE4 Generic Material For Procedural & Modular Workflows Current Version: 1.5.1 Generic shader for usage on mostly procedural & modular workflows. Designed to demonstrate popular general processes and stages. Almost every single varible has a bool so it only calculates what is used. It has generic processes like intensity,…