Awesome tutorial man. I think the compression is fine, I could see everything you clicked. One quick thing. Instead of bumping up your normal from 1.0 to 1.8, you should have first made the bump map 100%, as the default is 30, and you left it like that. So it was only giving you 30% which is why you had to bump it up. I…
I know you have them. Now give it up. Name: SNemmy version: Pearl Friend Code: 4811 3439 1015 (Oh yeah, I have a Manaphy! Buwhahaha! Go get Pokemon Ranger. )
this is a real 'are you kidding me' moment for me.. I mis-clicked somewhere while using the uv editing window and managed to somehow split the edit viewport from the background window with all the buttons on it. I closed the viewport I seperated off and figured I could reset the uv window, and I have not figured out how to…
Hey everyone, I'm trying to create some game assets in Modo 601 and I'm having some trouble with materials and UDK... the problem is that the materials don't appear on my model after I import it into UDK. The UDK docs are rather vague on the subject (or maybe I just don't understand) but since I know for a fact that more…
I'm trying out modo atm, and have some questions maybe someone here can answer: 1. When I have a selection with a gizmo (move/rotate/transform) enabled I'm unable to deselect by just clicking outside the gizmo/selection. Instead I have to either toggle back off the gizmo, or switch selection type. Is their any way to…
After switching to 501 I never had proper normals.I switched 501 for the smoothing groups and it's supposed to make my bakes even better not worse. It seems mainly I have problems on the edges,here are the pictures,please help. In marmoset: In MODO wievport: Normal Map: Low Poly with smoothing groups:
After watching a couple of the Asus videos out there I decided to make one as well. http://stopwatchstudy.blogspot.com/2011/09/asus-ep-121-tablet-pc-short-review.html my main programs of choice are: sketchbook pro Maya Zbrush TvPaint PAP and Photoshop Some of the usual suspects I suppose. :)
Just toss ideas out, did you play with any bios settings if not perhaps you should test it, lower the specs all around(apart from the memory), this could help eliminate an internal issue, i can't say for 100% certainty but i recently experienced some "funny business" on all brand new hardware... never online to eliminate…
TurboReverse is a 3ds Max modifier that has the opposite effect of TurboSmooth. It will recreate the subdivision levels of an already subdivided mesh with 100% precision maintaining the existing UVs. It is the successor of Subdivision Reversion. • It is now 100 times faster, being a native 3ds Max plugin, not a maxscript…