i don't think it does man... why can't they have good artists using this tool, taking the same amount as they would currently take to make a prop, except now there's more time for polish because this tool has sped up the rest of their workflow. now all of a sudden the world is populated with exceptional art. why do we have…
Saving a tool should normally save the subdivisions (.ztl, not .obj). Perhaps you accidentally hit 'del lower' when aiming for the slider, which would delete the lower subdivision levels (leaving only the current one behind, which would also let you UV like the tutorial wanted). You could try Tool: Geometry: Reconstruct…
As many posts in this thread show, the games industry often demands ready-made tools. People say "Gimme a tool that solves a particular problem in my asset assembly line". Oh Naughty Dog is using a tool and it looks good? Cool, give me that. From my limited experience, Houdini isn't a tool like Substance or XNormal or…
How do updates work with all this? Through Steam as long as I purchased it through there? Also, it seems like a pretty cool program...but my problem is...how do I explain all this to another person. I dove into "Substance" yesterday night for the first time (I'm currently trying to watch tutorials on everything to get a…
Hi! By "overall creature shape is a bit too artificial", I meant the rats placement look like a pattern. Combined with the deliberate placement of the other elements, it looks less like an organically grown creature to me. I mean this could be an intentional choice, like the rats just being a very disciplined bunch :) Cool…
I’ve been thinking about a simpler, more modern way to manage the flow of 3D content creation, as an alternative to heavier tools like Shotgrid. The idea is a web app that focuses on clarity and ease of use, with features tailored for artists and teams: * Kanban-style board that shows what stage of production each asset is…
I played around with it a little the other night, took fucking forever to install... The new modeling tools are cool, but the UI takes up a ton of space, like others said. But I'm sure you can get rid of it and use shortcuts. The viewport performance seems to be better, but I have to do more testing.
The convert between edge, poly and vert has been added in the latest update: I will update again later with the snapping icon added. As for customising the top tool bars you can add/remove whatever you wish, it means you need to dig in a bit regarding the form editor which imo is not a bad thing. If you do edit the top…
Looking cool vudu, nice age progression. Here is my first attempt at sketching on a PC. Took me a while to get used to using a mouse to draw instead of a pencil. I only used the paintbrush (no modifiers) and the smudge tool in Paintshop Pro 7. I am quite pleased with the result
Hello everybody, I have recently moved from using Maya 2008 to 2012 and I have been experiencing a few issues that are bugging the day lights out of me. Which I would like to have some help with. 1) Whenever I open Maya I notice a warning singe popping up in the Script Editor for a fraction of a second. When I open the…