Yeah! I like your style of working through a scene in situating it into a potential story. And thanks, I wouldn't want to come across as someone who is like 'this isn't right, or this is wrong' haha In a simple scene like this, I always think of the Yin + Yang symbol for some reason, how objects harmonize with eachother.…
i think he had the mic too close to his nose or something, the sound was fine on my end but he was breathing into it, it kinda felt like a creep was standing behind watching it with me.
I had a free week between semesters, and because I have wanted to explore more stylized stuff, I bought a tutorial on how to create a stylized sword prop by Sabrina Echouafni on Flipped Normals. As someone who is still relatively new to sculpting, I like stylized stuff because it is more forgiving, and I can just have fun…
Thank you again, will surely look for some coders and someone who can do asset work in the late part of the production. And I have already started the prototype so thank you for the motivation to all of the people who said some really cool things. Gamedevs only understand the problems we face, rest all motivational videos…
Hi guys! My name is Nikita, I'm making a Dbal a3 laser model. With working mechanics. It will be animated and show how its mechanical base works, etc. I originally went with the CAD (Plasticity-fusion 360) pipeline - export via Plasticity - to Zbrush (finishing High poly) - blender (creating low poly) - marmoset baking -…
https://www.summergamefest.com/ 10:00 pm BST, 2:00 pm PT Live from YouTube Theater, get a look at what's next in video games. https://www.youtube.com/watch?v=pZzia5NrMuU
Thanks everybody, Im glad to see Im not off my nut. I should have been clearer on a few things which wouldnt have painted it in such a negative light. I do want to be very clear, this is a great job, and I like working here VERY much. It provides for my family well and I have MUCH creative and technical freedom which I…
Hi, first off, thank you @Klawd and @Paxwort for the suggestion and answers. Even though I like the challenge of going efficient and compact as much as possibe I focused a lot on game assets throught my 3D journey. For this project I will try a more detailed approach and not go for optimized. Thanks a lot for the…
Dear people of Internetland, I have a folder on my computer with the intruiging name of "To sort before I die". While I'm sure some would see that as proof of my procrastinating nature, I like to look at it and think "So far, so good!" and everytime I actually go in there and sort something out, I think "Good job" to…
It is possible to create an action that copies and flips half of the canvas but it will have many limitations such as drawing on one layer only and manual update (this means you should draw a line or two, then press a button assigned to that action in order to update.)