Hey guys! First time poster here. We currently have a class in environment art, and the assignment is to make a modular environment together with 3 other people in the class. So we each have different locations, but the scenes should work together, style and building/modular wise. So we decided to have Overwatch as our…
I am finally getting some time to start on a new portfolio piece after many failed attempts to see on through. -.- I will be doing this in UE4 and POSSIBLY crossing over the CE3 to do a comparison. My goal here is to attempt hyper-realism. Here is the scene concept. I have started the first mesh already. Below are some…
Hello everyone, my name is Giovanni Randazzo. I am a filmmaker and producer currently working on an independent dystopian sci-fi Screenlife Film titled “4 Profiles”. We are currently in the final stages of post production. For the film, we are looking for a VFX artist who would like to contribute to a passion project and…
been working on this for a few days, today i decided to do it properly and do some concepts and a storyboard so ill just post some stuff here The basic idea is that this will be sort of a short-film filmed from FPS perspective. might have some third person shots, but in any case filmed so the main character is not seen…
you really want to zero all the transforms - ive no idea what terminology blender uses for that - your skeleton wants to be completely zeroed, animations are what rotate bones
Obviously use this if you haven't since "bumpiness" has been brought up. //assuming you are already just worth mentioning again. Things to mention, if you are making it your own that is a cool challenge. If you are replicating it, yes indeed you would need every occurrence of the vehicle. When i tried to use references…
That's an interesting point to bring up Tim, I've noticed a few of the guys I just worked with who had been around for a long time couldn't care less about the project which led to a fair bit of cleanup by other people after they left. They we're nice enough people , and I get that a niche "sport" title isn't as exciting…
Hi everyone, I'm currently working on a puzzle game project in Unreal Engine 5, but I’ve hit a wall regarding the overall look of my environments. I have three main areas I'm working on: * The Lobby * Egg Puzzle Room * Water Puzzle Room * 4. Puzzle Technically the gameplay works, but visually the scenes feel "flat" and…
Like my own fungus advice (a little lonely in here :D ) so added some quick proxy fungi. Will make a proper one later, and mayb even a hero one, that is the source being mined for its valuable... juices? EDIT: Oh, didn't seethe replies! Thanks a bunch guys! :) Thanks for the specifics. Will take a look at each point before…
umm, okay! I didnt even realize it died. What I meant was, game artists and game developers who are here shouldnt be upset or offended by someone's opinion. Since its the first thing we learn around here... Anyways, continuing on. Game that I Like: Hexen. Game that dev should work on: Kid Chameleon. Game that I hate:…