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Badly designed items by Valve DO NOT JUSTIFY unfitting designs. I can't believe how often this has to be repeated. Valve makes missteps, too, they're not perfect. But trying to justify lazy/unfitting design by referencing some of the worst received items in the game does NOT help your case.
Doom and rubick look neat, I say keep on designing the rubick cape (it doesn't stand up to the awesome collar design!), and play around with the doom wings and sword to make them more unique in context with the rest of your design. You've improved a lot over the year, keep it up!
feel like re-design my previous lina set's hair.... also dilemma should i remove my Spade's Wraith king 's skull design or change it into something not-so-direct skull design?? not really sure the china low violence policy got affect on workshop or not.
I also have a graphic design qualification. Game art is basically just a kind of illustration - which is usually taught at graphic design colleges. I would persist with graphic design and maybe do a short games related course after you graduate. That's basically what I did.
very nice, the scarf design is def the best part (besides the face) as it has a strong sense of design. The rest is just... lacking. If it weren't for the blue underlight u'd have a lot of grey in there, I think it would be a much better piece if this tetris design appeared in some fashion along the legs.
We're hiring another designer for the project, so everything above applies to the new position. Join us in making a truly awesome, original game! Edit: To be very clear, this is not a 3d artist position. This is a level designer position for individuals with a body of level design work (building and scripting play spaces).
Thanks! Nah not going to do the whole mech , tempting though, there are a lot of amazing designs in the concept book. I am going to have it hoisted on an automotive crane. Im designing the crane now but since there are none in any of the books im just using some of the other mechanical designs as reference.
List it as a skill- show samples of your writing Most of the people I know, started in QA, Stepped up to design. The writing seems to be handled by the designers. I'm sure the Huge studios have dedicated guys, but I would bet a coke that they all came from design. good luck
Wanted to share my progress based on an University brief given by a concept artist of Creative Assembly. The task is to create a Character, Creature and an Environment Piece based on Vedic Indian Mythology. Here is my Kali Design :)