I am a freelance 3D Artist specialized in creating print-ready models for resin and FDM 3D printing. ✔ High-detail digital sculpting✔ Print-ready STL delivery✔ Miniatures, figurines & collectibles✔ Mesh cleanup & repair✔ Fittings & part separation✔ Mechanical parts Software:ZBrush • Blender • Maya • Substance Painter I…
I'm working on a model of my Olympus OM-1 as a little practice piece. The current polycount is 8,357. I plan on making a Zuiko 35-105mm lens for it since that is the lens I use on it irl.
The model looks good, but I feel that it's a bit too dark. I'm not sure if it's badly lit or if it's the textures that are too dark. He could probably use some kind of accenting secondary color as well as he looks kind of boring with pretty much just red, brown and dark grey. I'm not very familiar with Warmachine but AFAIK…
Good morning folks. A little update: I am still working on the map. I'm spending a lot of time on it in the hopes it will speed things up later. I began by outlining all the neighborhoods, then I consolidated them based on similarity from a quick view (sorry for the hasty generalization, I'm sure your neighborhood is very…
Been a while since I've posted an update, but here's the latest and greatest. I've changed the wood pattern to one with a more distinct grain and richer colors. The layers of dust on the top were increased and I threw in some finger marks to add more character, as though someone was clearing the dust to check the condition…
Ok, here we go. First picture is of a parkerized muzzle brake. This is taken with over-the-shoulder lighting from the three-way bulb in my bedroom lamp. Here's the same brake with a larger difference between light and viewing angle: Now, on the flipside, here are pictures of my working carbine (Saiga 7.62x39mm). It has a…
do you have spec maps on this? doesn't look like it at all, metal looks the same as cloth. also the edges on the normal map for those metal pieces seem too smooth, could probably be a bit sharper. overall its neat, but just looking at the textures it looks like the armor is really uninspired, mostly just flat with some…
Hey, you have some nice work there. I love the Illustrated 3D house! The stylized river fantasy environment is also lovely. The stylized PBR material studies are nice as well, but it'd be great to see them applied in context in a simple environment. The other pieces, I'm not so sure... K'n-yan's minion is fun, but lacks…
Hey Pascalie, so I've just viewed your shot a few times. - A lot of the squash and stretch on the watchman I can see. I don't want to see it. I want to feel it! It's on screen for too many frames to the point where it looks like he's made of rubber aha. - His reaction to the ball hitting him is a bit off. Something hits…