I threw out the first build of the character and started on a new one. It went about three times as fast as last time. I think that means I'm learning!
Hello! To start, a bit about me! I'm currently 42 and started working in games about 7 years ago when I was 35. I had been dabbling in 3D for about 10 years before that always wanting to work in games, but the city I live in had little to no game studios. So my options were to either move or work other 3D type jobs not…
Hehe, the armour pads have unfortunately changed to a more simple version. They were too bulky, and as I'm trying to keep this guy somewhat agile-looking, they had to be simplified. They will be getting more detailed, though. Just not more bulky. So, I started added some equipment and a few placeholder containers. Skipping…
spoiler alert: everything is hard. :P If your goal is to get a position at a AAA studio, then specialize. either become and amazing animator or an insanely good artist. being ok-good at both will leave you with muddled results when it comes to recruiters coming at you, and how you are perceived. look through some artists…
personally i thought they were great. they took a bit of getting sued to, but in the end i found them far more intuitive than dual analog, which often needs a fair bit of co-ordination to manover seemlessly. at least for the type of game that MP is anyway, i wouldn't want to use it playing a fast paced FPS, which is…
WAKE UP PEOPLE. This is more than the typical "trim the fat" scenario. Not only are there a lot more layoffs and studio closings - probably the most since the video game crash in the '80's - but the AAA boxed game model is a dinosaur in its death throes. I think every one of you who works for a third-party studio or a big…