Hello. I'm in the process of making animations for a game engine. Animations for it require a specific rotation order for each bone. I prepared my rig in maya 2015 with the correct rotation order, animated it and now I'm stuck trying to get it into a bvh. I tried a bvh exporter script that a friend supplied me with, but it…
I guess that's why I have to uncheck the "Flip Green" option for normal maps in SketchFab....? Anyway, to reduce polygons I use ZRemesher just because it tries to keep the mesh all-quad. You can always find a couple of triangles here and there, but the final result is remarkable nonetheless. Decimation Master, on the…
So I took a pass at it and haven't really figured it out, but I wanted to share a few discoveries anyway. I'm attempting this in Arnold since that is built into Maya these days. First thing you need to do is set the attributes of the meshes you want to use opacity, under the arnold section, uncheck opaque. If opaque is…
Hi! I have a funny error... For job they asked to me to work on Maya 8.5 =___=... I'm basicaly on Maya 2008 then some script don't work anymore... Anyway... when I try to open my script editor, the pannel is completly grey, nothing appear, no menu, nothing. And I have this error in the bottom right log : // Error: file:…
Sure, the logic here is simple. Each "if" is testing which component mode is active, so it runs down the list until it hits a match. "selectType -q -pv == 1" returns true in vert mode (pv = polyVertex). Adding uvs into the mix would be a simple copy paste with a couple edits, check the maya documentation if the short names…
Well there's also Collada though I haven't tried it yet... and since it's very similar to fbx I'm not sure if it would be any better. Modo's hard/soft edge support sucks since it's limited to the smoothing angle value of the material that's applied to the mesh. Or vertex normal maps which isn't really workable while…
When i first started out i used to put a reference image of the prop that i wanted to model, load it into Maya and trace the overall shape on top of it. Nowadays i don't do this anymore, i simply use PureRef to store all my reference images, i place it on the side of the screen and i model while looking at the image, it is…
Hi,I'm currently making an auto-retopo plugin for Maya and 3DSMax. I'm looking for few beta-testers. Let me know if you are interested ! I will need your email to create a license key for the test - so just send me a private message with your email.And let me know if you want to test for 3DSMax or Maya. -------- NB: The…
Greetings community, Hopefully i've put this in the correct place. Briefly, I am a first year University student who has begun learning Maya for games design. As I am still slightly unfamiliar with the process, I would like to know something that will more than likely be extremely simple, but I cannot seem to find answers…