Hey, I was having this issue as well where suddenly it seemed like all my subtools in one specific ztl. file had changed scale. My problem was the values in "Export" under the "Tool" palette had it's values reset. Luckily I could go back to an older version of the ztl. and copy over those random values. Not sure where…
Hello everybody. I am designing a game engine, and I would like to know how to implement a function that moves my camera and weapon together like in quake. The pure Quake style movement with polar coordinates would be great, but enough moving camera and weapon together. If someone knows, or knows about tutorials, or…
Your ears are convex when in the concept art they are concave, I would also take another look at his forehead... I'm not an anatomy expert and so I don't know how to express it, but he's slightly got this kind of thing going on: Also, I would block in the hair, eyebrows and beard before you go any further. You might think…
On thread topic and artwork: Nice, i really like this idea and the twin thing. feel like maybe the wings and the back should be "stronger" looking to be able to support a bigger upper body round shoulders a bit more and i dislike (even if it exists irl) the neck stretching (if you can help it) and i did look into it before…
You should try making the edge where the house meets the grass less clean and add a stronger ambient occlusion pass to the whole thing to bring out the detail in your model. Buildings, especially non-urban ones like this one, normally have dirt/grass pushed up against the foundation and that breaks up the area into less of…
Since it seems like you'd rather not switch and you say you got your money's worth out of Max 9, you could also try to get your hands on a used copy of the last perpetual version of 3ds Max (2016?). Probably not easy to find, especially now, and you would have to explore the legal side of things, which includes getting…
Coming to UE5 from UE4 and have a few questions regarding modular sets and nanite. If I have an exterior building wall set that is going to be brick, is it better to use a height map to displace the mesh in ZBrush/Blender, then use nanite on those modular pieces? Assuming it would be a bit more work to get the modular…
the first sculpting is done, and i'm pretty happy with what i ended up with for the first session of sculpting this character. the shapes look nice together and the hair translates better than i expected! i like to add some basic polypaint early on to get a better visual feeling of what the character will look like. at…