Thanks Wiktor OK, after hours of messing with different versions, I think I've settled on a process.... 1. Model in Dynamesh (creativity unleashed) :) 2. Basic mesh in Topogun 3. Tweak mesh in Modeller to make it SubD-able 4. UV 5. Create Normal and colour ED 6. Fire it through DDO 7. Render in Octane.. This is that,…
Update here.. Threw some (VERY) temp accessories in to see how proportions/silhouette are looking. The cloak, and sleeves are just dynamesh blobs for now until I go in and do Marvelous work for them. some temp hair: Not sure the proportions are working at the moment. Also think I need to add in some more elements, as it…
End of the day (at work) checkpoint. I reworked the leg a bit, and I'm moving onto the ankle / foot. I made a base mesh for the foot of which I'll sculpt separately and combine/dynamesh it to the body. I should be able to get to the arms tonight, hopefully... Thanks for checking out my work, and as always if you have any…
Forward to today! Where I sculpted this guy... I feel like the proportions on this general male bust are the "best" I've been able to sculpt. I approached this bust by starting with a sphere and going to very low-res dynamesh after pulling out the jaw/neck. This is my only ref that I was using: Probably should have used…
Working on my ZBrush hard edge skills. Initially sketched the entire bust from a polysphere to get the big shapes roughed out. Then went and separated it all into subtools. After that I've been cleaning it up, adding detail and panels with Slice curve, panel loops, clip and trim brushes, subtool ops and a few alphas. And…
*I can't edit the tittle so: "Zbrush, just checking the tools" I did this with a dynamesh sphere in Zbrush, I was just checking the tools and I finished doing this weird ogre; anyway I'm a newbie and it's the first time that I try to do a face. It's not the great thing, but I'm always showing my "work" through facebook and…
So I made a sculpt. But in the process I used dynamesh in different occasion which led me to unfortunately deleting the lower subdivs. I did my poly-painting on the sculpt and now I want to export the texture but as the sculpture has too high polycount I cant create UV:s from it....Any suggested approaches? PS. If I use…
Hi guys, I started last weekend a project on Death from Darksiders 2 for training myself on the handpaint textures. I work on it the evening after work and the weekend.. I'm a big fan of the work of Joe Mad so I'll try to do my best for this project. I've almost finished the character proportions with dynamesh (missing…
Low Poly with Materials Sketch Fab: model [Original] Decided yesterday that it would be kind of neat to have a little fire hydrant to sit on my desk. Made a high poly in 9 pieces (Body, caps, 2 pieces for the top to get optimal print orientation for the nuts and bolts, and then 3 plugs, 1 for each cap). Model was done in…
Hi! I'm working on a bust in Zbrush, I used dynamesh to get started with it. It is around 100k points now and I have to go back to a lower level of subdivison. I tried "reconstruct subdiv" in Geometry but it doesn't work because of triangles. "Merge triangles" doesn't do anything either. Is there a way to remove the…