I'm not really trying for an anime look so I'm still working on this, but C&C are welcome. Please tell me if there are any problems with the topography, or any other suggestions (to get it less anime looking or what ever)
Hi guys , I'm currently making a very small simple scifi corridor in UE4. not much done yet but i hope im on the right track . C&C are definitely welcome block-out scene:
havent post here in a while, this is an updated, finally started working on shot composition and lighting. Still a coupple of things to fix and add but getting there. Any c&c?
Final Render WIP Continued: Really focusing in on the lighting and how the armor reflects. Defined the background a bit more too. Any C&C would be helpful!
Some small update for the props, the side of the wall, the model can be rotate 180 to make it have some little variation on the tilling C&C is always welcome
Hey guys! My first post here :) I'm currently working on a cave entrance for a personal project. Do you have any C&C / advices for me? Feel free to tell me everything! Cheers, Markus
This is a character bust that started out as an art test; I had a lot of fun working on this and want to keep going on it to make it into a nice portfolio piece. The low poly was modeled in Maya and then sculpted in ZBrush -- C&C are very welcome.