I'm not really trying for an anime look so I'm still working on this, but C&C are welcome. Please tell me if there are any problems with the topography, or any other suggestions (to get it less anime looking or what ever)
Just fixed the nose abit and started on the hair. I thinks it's coming along nicely. Though the cheaks and forehead still need more work to get rid of artifacts.
I like the green. Green eyes and Red hair is always stunning. This looks cool. The long neck kinda turns me off but I underastand it's a wip. I like your edge loops. Is this from the wiro tutorial?
Wiro Tut? Not sure which tut that is. But no. I didn't use a tut for this one. It is heavy on insperation from Rion Vernons female drawings but that's about it.
Well I've started on the body work now. I'm not counting polies until I've finished up the mesh and start optomizing it. Really isn't much point doing a count before that anyway. Besides I may normal map 'er then I'll have to add more detail anyway.
I'm not too keen on the face cause it looks too doll-like, but if that's what you were going for, ok. But, it makes the model look awkward with that giant melon on that long neck and thin body. The knees are too low, also.
Last thing, it looks like to me that you're too wide in the shoulders. If you look at this: http://pinuptoons.com/Galleries/Digital/46.htm
You'll see that the torso doesn't taper out as much as yours does as it goes up. The shoulders also look to be a little less wide than the hips.
I still can't find any easy tutorial to start learn about how to create cartoon head modeling and for sure i wish to learn modeling the whole body ..
and i liked the model above .. it's the style which i'm looking for .
She's just under 5000 tri right now, I still need to optimize those so I should be able to drop a few hundred polies no problems. I'm still playing with the feet.
Next is the cape, axes, peace maker, and then on to modeling Big Bad.
oh and eyebrows will come with more textureing work. =D
Though you seem to have wasted alot of polygons,for example the belt buckle,serveral of those don't do much by being there,also my other issue is that it looks like the legs are now thinner than the arms,for soem reason it didn't look so ovious when she was nakey but now i feel she needs some slightly bulkier legs.
Replies
Just fixed the nose abit and started on the hair. I thinks it's coming along nicely. Though the cheaks and forehead still need more work to get rid of artifacts.
(Green or Blue whaja think?)
(this one and others mainly)
My Sketch (very rough):
I'm not too keen on the face cause it looks too doll-like, but if that's what you were going for, ok. But, it makes the model look awkward with that giant melon on that long neck and thin body. The knees are too low, also.
Last thing, it looks like to me that you're too wide in the shoulders. If you look at this:
http://pinuptoons.com/Galleries/Digital/46.htm
You'll see that the torso doesn't taper out as much as yours does as it goes up. The shoulders also look to be a little less wide than the hips.
Good luck with this.
and i liked the model above .. it's the style which i'm looking for .
Regards
She's coming alone very well.
I can't wait to see her all dressed.
Where are her eye-brows?
Etienne
She's just under 5000 tri right now, I still need to optimize those so I should be able to drop a few hundred polies no problems. I'm still playing with the feet.
Next is the cape, axes, peace maker, and then on to modeling Big Bad.
oh and eyebrows will come with more textureing work. =D
This is great stuff.
Though you seem to have wasted alot of polygons,for example the belt buckle,serveral of those don't do much by being there,also my other issue is that it looks like the legs are now thinner than the arms,for soem reason it didn't look so ovious when she was nakey but now i feel she needs some slightly bulkier legs.
overall though good stuff!!
john