Hey all. I'm trying to create a custom 3d Tree for a game. I'm currently making the branches in 3d so I can bake them onto a plane and scatter the plane all over a low poly tree. The problem I'm having is that modo just doesn't seem to want to give me a functional diffuse color bake, even when I render to outputs using…
Hi All, At the start of this weekend I had a list of normal issues that I was hoping to resolve and so far polycount has helped me with all but one. You guys are awesome, I don't know what I would do with out this community :) My last issue I'm trying to wrangle with is why black borders along certain UV border edges. In…
[SOLVED] If you want to get fully transparent textures use this http://bencrowder.net/art/blender-quicktips/transparent-textures/ Or more comprehensive methods like this http://www.katsbits.com/tutorials/blender/scene-view-alpha-transparency.php# Hey everyone, I'm just a newbie trying to figure out a simple problem I've…
Hello @scottycharly , I have just finished with the model. I ended up using the same scenario but with different lighting. I added more geometry to the black tape and the shaft, so now it raises a little bit, as @zetheros mentioned. The edge of the blade is now more reflective, and the maker's marks go inwards to the…
I have a dirty 8-sided-hole cap script you can use if you like. fn caphole _obj=( --polyop.getVertsUsingEdge <Poly poly> <edgelist> max modify mode subobjectLevel = 3 edgesel = polyop.getEdgeSelection _obj if (edgesel as array).count>0 then ( thefaces = #{1..(polyop.getnumfaces _obj)} firstedge = (edgesel as array)[1]…
Yeah, really, I'm not sure. My last girlfriend heard about me from her friend and facebook-messaged me. I had no idea who she was at the time, despite going to the same school, but we ended up dating for like 2 years. ...Then she broke up with me for moving across the country. Then some weird chick came up to me at a cafe…
Pinning UV's doesn't make your unwraps better, it simply makes unwrapping faster. Quality comes mostly from experience. Use a tool for long enough and quality and speed start blending together. Pinning doesn't have to occur at a border edge, but if you have squared off a UV shell and want it to remain squared, then you…
Hi! Checked the UVs after applying the modifier as it was setup in the file. The UV borders of holes remain square, which I think explains the artifacts your getting: This is due to the subdiv modifiers UV smooth setting is set to "Keep Boundaries": You can preview modified UVs without applying modifiers by checking…
You deleted the </div> tag for your footer. Try this code, it should fix it. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Daniel Paynter's 3D Portfolio Site</title> <meta http-equiv="Content-Type"…
To me it looks like those border edges are treated as hard by default, or the cage goes over the edge. Does it display some artifacts on the mesh itself? If that is a problem, I'd personally extrude one more loop from those for baking purposes only, and remove it once everything is baked properly. It's generally a bad idea…