if you work with multiple recruiters then you need to tell them! They may not be super happy, but they're used to it. What really annoys them if they collide with another recruiter forwarding your resume to the same studio. So you need to tell them where you're applying directly and where any other recruiters are applying…
Wow, thanks for the responses everyone. I didn't expect to receive this much feedback. In the end I went forward with the item as is. I feel it still fits in pretty well with the characters theme and the item description shines a little explanation onto my choices. Even if I get some negative comments I am interested to…
If you want a degree on the cheap, go to community college. Seriously. That is the most cost-effective way to get an inexpensive four-year degree that most employers will still take seriously. Almost no community college is going to have a degree program for game art. That's okay. Just go for a traditional art degree, and…
What you said wasn't wrong, it was just production based design work. Think of a game like World of Warcraft, I'm sure a project like that would be a nightmare without really in depth documentation or the class and talents system or least proper ways to communicate it in a database. But a first person shooter often boils…
If you're looking to recruit outside talent http://www.reddit.com/r/gamedevclassifieds Is probably your best bet, the better your project is looking the better help you'll be able to find, obviously. Roll of the dice for sure but worth a shot. And if you're looking for a community there's an IRC chat link in the /r/gamedev…
It has nothing to do with 'polycount doesn't allow any negative opinions of games industry and brushing it under the carpet. Not allowing freedom of speech.' that's idiotic. I has to do with keeping an orderly community. Threads like this do nothing more than cause people to argue, and right now it seems like most of the…
First: The more I think about this, the more awesome it is. Congrats again to everybody. Second: Having done lots of work on item sales in games, I can't see this continuing the way it is right now. Look at the community map makers, for example. A full custom map is way more work than a hat, but people will pay more money…
[ QUOTE ] I guess specifically I'm looking for how information on character emotions, plot points etc are communicated to the audience through camera angles, lighting, colour costume etc. I think that these points are generally more carefully considered in films than 3d animations (in relation to communicating meaning) [/…
Hey there, it's day 48 of my 180 Day Topology Improvement Journey! Today, I continued working on my mouse model and made some much-needed improvements. I also reached out to the community on various social media platforms to get their input on how to tackle a particular challenge. It's always great to hear different…
Name: Agustin Chiwo Portfolio: https://achiwo.artstation.com Contact: chiwo.art@gmail.com What can I do: I am a Concept Designer with 3+ years of experience. I focus on characters although I have also made environment design. I work making topic research, mindmaping, mood boards, thumbnail explorations, fully rendered…