Here's a handy material that's helped me out a lot so I figured I'd share with the community. I didn't invent this- @almighty_gir gave me a hand and was kind enough to take some time to explain how it works. The problem: I need to create accurate topographic lines from a 3d terrain, which are later used to create a map…
I would like to recreate this image in 3d but am unsure how to create this texture realistically in Maya. I am using the a bump and colour map of sand to try and reproduce the effect. What source material should I be using for this?
I've created a shield material with animating lasers or bars. One set is vertical and the second set is horizontal. Each moving the opposite direction they lay. My horizontal lines loop but with the distance from top and bottom, there's a delay unlike the vertical lines moving horizontally. There's a simple answer hidden…
Hello, I'm here because I have a problem with my emissive material. I'm quite a newbie in UDK. When i'm on unlit mode, the texture is fine, but as soon as i bake light, regions that shouldn't be glowing appears black. Maybe the problem come from my node ? I've tried with a new texture with only windows diffuse (on the…
Hey guys. I made a pack of customizable denim materials for use in Substance Painter and Designer. There's a whole bunch of controls that you can use to get virtually any type of look your want for your character's jeans (or jackets). You can paint ripped jeans, frayed edges, and the reverse side of the fabric, all by…
Hi Guys! I released a series of stylized smart materials for Substance Painter. It also includes a few procedural maps and a gradient generator. Check it out! Flintlock Pistol also included! You can purchase them in a bundle or separately as well! Gumroad: https://gum.co/unrAY Artstation: https://bit.ly/2If9qDO Cubebrush:…
Hi all, I'm a vfx artist in the videogame industry (currently working for Arkane Studios) and I started a blog a few months back. I'm mostly talking about materials in the udk and sometimes about other tools, say photoshop or after effects. I'm using the udk because I've worked with it for 5 years and it feels a bit like…
Hi. I'm trying out Toolbag 2 for the first time but i can't get my textures to look like anything but black. I have a cube mesh i created in 3Ds, imported it and added my texture maps to the material editor. But when i apply that to my cube, everything is black, but i can barely see my texture on an angle and when spinning…
So last night I was texturing a character for a game, and left some work for today. This morning I open the saved project and the albedo and normal materials load fine, but the metalness and roughness tabs are empty, I dont seem to find any way of bringing them back. The textures that were exported on save are black when…
Hi, Is there a way to simulate the rim lighting effect, blending of the rim light, and the opacity of the edges on a mesh to make it look like a cloud. This would have to be in the material shader to apply to a mesh. no particles. the edges would be a alpha map or some channel in a diffuse or normal map Is there a tutorial…