Use something like photobucket to host an image. From what I can see though I am guessing you followed the hard surface metal texturing tutorial in the polywiki? First off are you scratches on the handle. They go all the way around pretty much at the same consistency. Look at the handle and think where the hand would wear…
Hello ! The example with the hands is really as straightforward and self-evident as it can be. If a modeler on a team made the model the way shown on the right, for a bake supposed to capture smooth skin/organics, it simply would have to be redone after removing these hard edges because they are not only unnessary, but…
Hi neat works here congrats, Just quickly curious the "tape" mesh, was that by hand/eye "made" or did you do some sort of sim (simulation) on it? I ask cause its very tight & looks neat & was curious if you found a quick solution. Tons of how to's about these types of practices, on surface materials, though i found many to…
Well, just to clarify, the Beatles aren't my favorite, but I do believe them to be the "best band in the world". Anthrax is still one of my favorites... but there are so many good bands out there, that it's hard to keep an overall favorite. It changes as time passes
Hello! My name is Kassandra Vasquez, I'm a fantasy concept artist and illustrator. I tend to be very flexible with the style i work in. My personal website with more examples of paintings and drawings. http://www.kassandravasquez.com/ Contact me on here or via e-mail kassandravasquez.art@gmail.com Also let me know if you…
Hi, I'm Germán, a 3D artist mainly focused on innorganic modelling. I have years of experience with Maya and Substance painter, some basic knowledge of Unreal 4/5 and as of late I've been experimenting with AI to create concept art or materials with Substance Sampler and Stable Diffusion. I can also handle myself with…
Looking for advice from anybody with more experience in games production. I am just getting familiar with animation ecosystem in unreal. I am making a third person shooter in which you use a bow as your only weapon. I am using the Paragon Sparrow character as a reference. My primary question is, I need for the bow to be…
Hi everyone! I'm Dario and one half of NVRMIND. Milan and I are working on art tools for VR and just released the first Beta version of AnimVR. With AnimVR we are trying to create a tool that is close to traditional 2D animation programs while using VR for intuitive 3D drawing. Here's an overview over the current status…
Hi Ana, Well done for sharing your work on Polycount — it looks like you’ve been in great hands there, and the progress you’ve made is fantastic. Keep me posted on how things develop! We start next week with the new students, and I just wanted to say it’s been great having you this year. Thank you for all your hard work —…