It will for sure. From a level design perspective I also found these. Gonna look for some proper courses as well these days. Never searched up level design courses to be fair so maybe I'll find something interesting. If i find smth interesting I'll post that here. So here's some stuff I found for fundamentals, with level…
Hi friends, We'd like to share our latest project: - Lakeside House in The Forest - Tools: 3Ds Max + Corona Renderer - Full project: https://www.behance.net/gallery/181196879/Lakeside-House-in-The-Forest-Landscape-Interior-Design Hope you like our work! For other projects, please visit: https://www.behance.net/DEER_Design…
This is the Material I have made to practice Substance Designer. I have tried learning this software twice before and failed but this time I have finally made something that I can show. I hope you all like it :) Artstation Link : https://www.artstation.com/artwork/LR4R8k
Hi! I am an Environment Artist with over 2 years of experience working in games and metaverse industry. Comfortable with modular kits, procedural materials creation in Substance Designer, enjoy foliage modeling and organic sculpting. Looking for freelance. TECHNICAL Unreal Engine | Unity | Maya | ZBrush | Substance Painter…
Game design is a senior position at virtually every company (unless you start your own). Generally you need to have a lot of experience before even being considered for a role in design that would mean you have any say on project wide design concepts. Environment art/level design is a good start on that path though.…
As a 1 year in 3D college student, I think a good idea would be to start them out with a base design (2 image planes of a drawing) that they didn't do, and after they learn to get the basic modeling to replicate the design, they can go on their own to model extra details. To counter the above advice. Yes design is critical…
I also wanted to add that word "based" is pretty important in here. Is it an exact copy of a design or is it influenced or midly referenced? If you google fantasy sword design, then you find almost all of these designs pretty much identical. Just a counted number of variations. If you mix two or three existing sword…
dont want to be a jerk, but the grip doesn't quite look like its going to be comfortable to use. From a design point of view I think designers should always try to imagine themselves using the guns they design. And try to know guns better- it'd be awesome if one can try to design from mechanisms-even imaginary ones-…
Mockups and Block in's I had to go through a couple of variations first before picking a final choice. First Pass I wanted to get a small overall idea of where to go. In the end, none of these designs ended up working out. Second Pass In the beginning, I tried to fit the theme of Willy Wonka and Alice in Wonderland.…