I'm not a rigger nor animator for chars however fwiw I've limited experience with hard surface mechanical stuff so just a few options that may be helpful: 1 - Mesh bends or deforms in unexpected ways when you move the bone Check Bone Weights: ensure vertices are properly weighted to the bones that should control them Use…
Hey! I know people generally don't want to listen about subjects like illness and all the things that go along with it. Being healthy is almost synonymous with energetic and potent, and everyone knows that crunch culture doesn't match well with health challenges. When I've gotten sick few years ago, I didn't think about…
"For me, texturing and sculpting can be especially draining, and sometimes the retopo/UV/baking combo (even with RizomUV or Marmoset) ends up eating way more time than I’d like. It often feels like I’m fighting the process instead of moving forward." Well, all of this is self-imposed really. Nothing forces you to work on…
cool, thanks Eric . Now I need to find my ancient world machine license . Is it something new and fresh or been there all the time? I recall some river tool there but don't remember it could do braids . found one more cool picture : ps A best way to do it is probably a long bendy sobol brush over a polished , oil smeared…
outsourcing studio where im working atm as a 3d character artist doesnt give any credits to artists even tho we work on AAA and AA projects for PC and PS5.My question is why?
we split tasks...its not like one artist is responsible for the full character sculpts. Low poly, textures,grooming. But that doesnt matter. I have…
Sometimes when searching for ref images on google, under very specific search terms, you run across a totally unrelated image that just makes you go "wtf is that all about!" I was browsing for "Bullet proof vest" and this popped up making me couch up coffee! :poly124: