Deadline for submissions has passed for the character contest, voting begins August 28th. Be ready to vote for some amazing characters ! Meanwhile, our Pro characters are FREE to download here : http://www.mixamo.com/characters/new
Hello there! For my new personal project I want to push myself, so I decided to make a remake of the character Sebille from the game DOS2 and share my progress. I'm aiming for a game ready character in a more realistic looking style, kind of like Baldurs Gate 3. References of Sebille's in-game model and promotional/cover…
🔥 Introducing Runa Wildfire, a mesmerizing 3D character brought to life through innovative design and precision 3D printing! Inspired by tales of mythical heroes, Runa embodies strength, grace, and untamed spirit. From concept to creation, our team poured heart and soul into sculpting every detail. Stay tuned as we unravel…
I do not really know where to start with rigging. I want to rig a high poly character for posing (not animation) purposes. I tried ZBrush Transpose master and a ZSphere rig but it just won't work well. I also do not really want to learn very advanced rigging for animation. I just want to be able to pose a Highpoly…
Animation technology developer is expanding their West Coast based production studio and is looking for facial modelers, riggers and animators to assist them with the development of animations for the next generation of films, video games and toys. Qualified candidates should have expertise with 2 of the following 3 skill…
So, we need to move some polygons. Our product is not a game, but heavily relies on real-time 3D avatars. We are looking for someone to join our team in the South of the Netherlands to come breathe life in to our e-health services platform(s). The full, serious job description thingy can be found…
Hello, everybody! My name is Ivan. I'm not a professional 3d artist and it's the first character model in my life. I'm here to know how to make my character better and I appreciate any good critics about the technicalities of my model. There are no ways to me use expensive instruments such us Zbrush or Maya. In other hand,…
This is my first character model (well, besides a few aborted attempts a few years ago), and I figure I should post it sooner rather than later. The idea behind the character is as follows: He is part of a group of scavengers who range across a large, post-apocalyptic landscape taking apart and collecting useful technology…
Hi all! My name is
Meritxell and I am a Character/Costume Concept Artist who has experience
working in the video game and film industry. The latest project I worked on was
Superman & Lois season 3, and I’m now looking for full-time, part-time, or freelance contracts. I specialise in realistic character concepts but also…
tbh, depending on what you're going for and what you're using it for, that poly density seems fine. Characters such as Lightning from FF13 have a massive difference of poly density when comparing the face to the body simple because of the close-up cutscenes. If you intend to make some animations and/or close ups of the…