I'm looking for a 3D modeller / texture artist to create the ships for my greenlit 4X strategy game Remnant. You'll be tasked with creating one ship to start, and if everything works out, hired on to create all of the ships for the game. Modular Concept Each ship in Remnant is constructed from swappable modules of the…
Project Title Shooter Buddies Description A first person, 4 player cooperate tower defense. Deploy on the battlefield with your friends or matched players to defend your planets core from invading robots. Choose from a variety of weapons and attachments to suit the needs of your team. Then adjust your player and weapon…
Dear Everyone, Nekrova Team is currently looking for people who want to help us develop our project, The Phoenix Project (Placeholder name) Background on the project itself: When we started out, we were dissatisfied by the direction a game called “APB Reloaded” was heading in. And we thought we could do better ourselves.…
Hi, I'm a 3D Artist focused on props and environments for games. Specialized in handpainted and PBR texturing workflows, low-poly and high-poly modeling, and optimization for real time engines like Unreal Engine and Unity. Skills - PBR Workflow - Handpainted Texturing - UV Mapping and Unrwrapping - Hard Surface Modelling…
@Pav3d Thank you! That's a good point, I have to do more research how the locks work in hazmat and diving suits. This one I took without thinking from spacewalk suits where the lock sits very rigidly on the waist. Wanted to quickly try how the overall silhouette works with the weapon sketch I have now, and if it's too…
Haha well, if I may toot my own horn for a sec... myself and a buddy are currently working on a whole series involving designing, drawing, painting and eventually sculpting and modeling some cyberpunk characters, covering several different methods and approaches for you to try out. Here's a sneak peak from one of our test…
Thats what I figured EQ Never though of doing them both collaterally elementrix. After I saw http://www.polycount.com/forum/showthread.php?t=82426 I was getting inspired to start hard surface again but this time try making cannons and artillery and fun little stuff and right now that sounds very interesting. I was also in…
These are all excellent starting models. I would suggest following this tutorial made by Polycount's very own Millenia. It is an older video so the texturing pipeline is pre Physically Based Rendering. Follow his tutorial from High Poly to low poly modeling, his UV methods, and how he bakes that detail down. After UVing…
Ahh thanks for the opinions. A mask texture seems like a quick and easy way to do it without having to fiddle with all that engine specific stuff. On a related note: I am currently trying to implement a similar effect with GLSL in the Sauerbraten engine and I can currently think of three ways to implement it in theory: 1.…
I'm trying to move a weapon that is attached to a basic box as a bone. The animation is in one position but I want to move the whole weapon and box rig into another position and have it apply to the whole animation. I know this can easily be done with the biped using the layer option. Is there something similar I can use…