I have already tried changing the ini settings and turning on dBuffer decals and all that. My material for the walls and floor have white as the emissive color. When I detach the color the decal is visible. How can I get the decal to show up over the emissive color because I need both to work together. Please help!
I am running into a weird problem. My material looks very different applied to a BSP block then a mesh object. The BSP looks fine, but even when I turn the spec waaaay down, the mesh object still has bloom. The BSP gets some bloom too, but only at specific angles. What am I doing wrong?
Hey guys, I was wondering if anyone knew of a material setup in UDK that is physically based or emulated to be physically based. I haven't used UDK in a while, and will be for a project. Seeing as allot of engines are going with PBS's, I figured it would be good practice. So if anyone knows and something like it for UDK,…
We are an indie studio with released titles, we are working in a game project and are looking for Artists to do realistic PBR texturing, materials, 3D assets optimizations, some new 3D assets creation and placement on UE4. If you are interested please send me your portfolio and hourly rates. and we can discuss it more.
Trying to get displacement working for materials, but the result is very jagged/messy. I've tried all sorts of different values for the tessellation multiplier and world displacement, yet the results are still poor. The preview looks good. I tested it on a plane and cube with plenty of vertices but the result seems the…
Hi, i just bought suite 2, but whenever i create a smart material and click enter dynamask it crashes with this error i can't see what i'm doing wrong? also is there any tutorials to walk one through the interface?
Hi guys i was wondering if possible to gain some feedback on a carpet material i have created in substance designer, Oersonally im not to sure if the colours match each other but any help would be grateful model
Here is a Wall Material with few Inputs. You can change the color of the wall, the size and the place of the damaged areas. Everything is created on Substance Designer and rendered in Unreal Engine 4. For more work: https://www.artstation.com/andrebray
Hello, it's been many many years since I last posted here so i thought I'd give it another try. This project I just finished where I tried to actually use some materials I made in an actual scene and show how they can look in a scene. Hope you guys like them and if you have any questions of crit i'm happy to receive. Thx ,…
Hi, I am in the process of making some blog posts for my students at Future Games Academy and Digital Graphics, and thought that this might be of interest to others as well. The first post of any substance is Interaction of Light and Materials, a subject that I find quite interesting. Especially now that many games move…