I am running into a weird problem. My material looks very different applied to a BSP block then a mesh object.
The BSP looks fine, but even when I turn the spec waaaay down, the mesh object still has bloom. The BSP gets some bloom too, but only at specific angles. What am I doing wrong?
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So if you have a mesh scaled at X 50%, Y 50%, Z 350% you'll get too bright speculars etc.