Hi! I think it would help if you marked the area you're are talking about. The most prominent feature I see is stepping along the edges due to the resolution and grid topology of the mesh that's being displaced. Suppose you could work against the stepping by adjusting your content to have a bit more rounded-off stones…
I really want to get the 3D model of my creation,hazmat annie!! but i not know use 3ds max, zbrush etc... :( If some nice people can help making the 3D character based on this concept i will be very happy :DD thanks :D
I want my filter for Substance Painter to incorporate baked environment lighting in it by default, but I can't figure out how to do that in substance designer with nodes, I know I could just do it with a normal filter in painter but I'd like to learn how this works! Any and all help would be incredibly appreciated!
Does anyone know if this is possible to achieve a shader that looks like this?: (in Unity) I'm trying to figure out how to make a shader that looks like that style (2D, deep contrast, outlines, etc) But, I am god awful at coding. I was wondering if anyone had extra time and was willing to help. Thank you. Edit: I see that…
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Hi all. I have made material in Designer and I want to have access to one of the masks from Painter to make it layer mask. Is there any way to do it? Thank You.
So we are animating a character out using png files. curious how we could achieve the effect of light casting the characters shadow onto the ground which would also render out into the png, but still allow for us to put the png file over any ground texture with the shadow there? Thanks in advance.
I've been looking on the freesdk documentation but I haven't found anything about setting up sprites for custom vegetation. I saw some similar topics on crydev but the websites are offline so I can't view them. At first I thought that sprites are just another LOD, but then I found that 'use sprites' option on the…
What I am trying to do is have a floor that looks as if it has holes in it and have it seems like light is coming from underneath it. I also want to have this light fading in and out. Now I have this working but even though I have use emissive for static lighting checked it does not seem to be lighting my environment at…