What I am trying to do is have a floor that looks as if it has holes in it and have it seems like light is coming from underneath it. I also want to have this light fading in and out. Now I have this working but even though I have use emissive for static lighting checked it does not seem to be lighting my environment at all. When I override the nodes that make it pulse it lights the room but then I am not getting the correct effect.
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You'll need to animate your material and a dynamic light with matinee (both in matinee, to the timing is synced to both), or use something like a light function, if you only need a simple lighting effect.
This is pretty much how I did it with the fireplace and TV in our Invaders video, although pretty subtly - Material + spotlight.
I figured out how to do it by having a look at Hourence's second Eat3D dvd, but there's a bunch of learning to be done if you search PC, UDK, or the internets in general.