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Creating a pulsing Emissive material

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biofrost polycounter lvl 12
What I am trying to do is have a floor that looks as if it has holes in it and have it seems like light is coming from underneath it. I also want to have this light fading in and out. Now I have this working but even though I have use emissive for static lighting checked it does not seem to be lighting my environment at all. When I override the nodes that make it pulse it lights the room but then I am not getting the correct effect.

notworkingo.jpg

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  • chadabees
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    I'm no expert, but I don't think a pulsing emissive material can cast a pulsing light because an emissive can't cast dynamic lighting just static light. You would have to do this kind of thing using matinee and make a light that dims when the material dims.
  • glynnsmith
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    glynnsmith polycounter lvl 17
    Yeah, you won't be able to get the env lit and pulsing with just a material. UDK basically bakes your emissive/bounce lighting to a lightmap, so it'll give you static lighting with lightmass.

    You'll need to animate your material and a dynamic light with matinee (both in matinee, to the timing is synced to both), or use something like a light function, if you only need a simple lighting effect.

    This is pretty much how I did it with the fireplace and TV in our Invaders video, although pretty subtly - Material + spotlight.

    I figured out how to do it by having a look at Hourence's second Eat3D dvd, but there's a bunch of learning to be done if you search PC, UDK, or the internets in general.
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