Hello everyone, I've been meaning to try this for a while: a WIP thread during production. So here's what I have so far. Critique is much appreciated. Thanks.
Based on Darren 'fightpunch' Bartley's "Metal Gear Kitano" https://www.artstation.com/artwork/Z5lW5R With this project, I wanted to see how close I could stick to a complex concept. Turned out pretty okay. I used many different aged pictures of him as reference C&C if you have some :smile: More…
I wont say who it is meant to be, so hopefully someone on here can guess who it is. If its not immediately obvious ill spill the beans, and hopefully be able to get some crits on making it more recognizable.
Hey everyone. I am sculpting Talha anjum. He is a singer and currently I am at this point. These are the references I am using. These are the references I am using currently. Any critiques would be appreciated. Thankyou. :)
Fascinated by the first look of Jesse Eisenberg as Lex Luthor in the upcoming Superman Vs Batman movie I could not resist myself from sculpting this one... Here it is... would love to hear your critics and comments on this one..
My last sculpt I finished this weekend. Really trying to go for hand painted style, but I feel like it looks a bit messy. I will improve with my further projects, but I kind of really like how she turned out :) Also, it was my first time doing retopology in Maya. I had so much fun with it. The original concept is by YUHANG…
Hey Brian, thanks for the critique! I'm definitely going to start doing odd numbered designs, think it'd be a good idea to have like 13-15 silhouettes in my portfolio? Should I remove the character stuff I have now, and re-do it as 3-5 variation designs (and more polished like you said)? Anyway thanks a ton man!
After farming for spinmetal, I started working on a Shrike. High poly is pretty much done, though I'll probably add a little bit more detail before moving on to the low poly.