Hi everyone, I'm a concept artist and illustrator with experience working on games, comic books, websites, and more. I recently wrapped up a major project and wanted to introduce myself here. The gaming space is one I really enjoy—it’s full of opportunities to create stunning, immersive visuals that bring stories and…
Lead Designer Threewave Software is looking for a seeking sharp, ambitious, visionary Lead Game Designer to join our team. The ideal candidate will have at least 4-6+ years experience in game design. The Lead Game Designer is responsible for creating and maintaining the gameplay vision in support of the overall product…
Job Title: Senior Art Lead Reporting to: GM IN OUR MIND Sparx*, one of the leading external partners in the CG industry, is
seeking an adventurous Senior Art Lead who enjoys the challenges of traveling whilst also doing
the work you love. We are looking for an accomplished artist with management
experience to work with a…
Are you not allowed to include both a triangulated model with a synced normal map and a quad version? I'm guessing they aren't expecting baked normals from a high poly and thinking you'll just use Substance painter or something to generate a normal map without one.
Hi All, I've been working on a group of city scenes for a few months now and I wanted to show them off. The scenes were created for in-game use, generally low poly with normal maps and spec. Most of the textures are 512x512. The Cars are about 8K polys including fully functional doors, modeled in engine, and removable…
Hi guys, I'm basically in the concept phase right now and just about to finish of and start modeling a character (futuristic type marine) whos going to have alot of hardsurfaces for his armor. I wanted to try to include Zbrush in this workflow for practice, however I'm not sure how to approach the armor. Is it recommended…
Hey everybody, I'm new to the forum and thought I'd put some of my work up here. I recently graduated from the Centre For Arts and Technology in downtown Halifax, Nova Scotia, and I'm looking for work. I thought I'd do this somewhat in order from post to post, as I do a lot of low poly game stuff and some higher poly…
Thanks for your comment =) , I plan to remodel the entire ship to make it more detailed and include an interior. Right now I'm trying to finish the environment first, then finish the detail on the bike then finally back to the ship. =_) As for texturing, I feel like I include all the appropriate erosion and variation…
I went to an AI school for Game Art and they made us pay close to $300 for a "starter kit" which included.... I am not joking.... Zip Discs. This was 6 years ago not 1999. It also included Markers, colored pencils, sketchpad, T-Square and a variety of erasers. All totally MAYBE $50 retail value. For $300 bucks they should…
I think that's already their current plan. The $6.5k premium suite includes Softimage, Motionbuilder, and Mudbox, along with your choice of either Max or Maya. And all the new 2011/2012 features seem to include 1-click transfers between these programs. So why give Maya or Max something like FaceRobot or ICE for free when…