Hi guys, So, I'm having a rocky, desert environment with a tank. I want there to be an ambient particle system of some sort to show dust in the air. Also, some dust coming from the ground as the tank drives would be good too. I don't have any plugins. Are there some useful tutorials anywhere I could use? Most of the ones…
Does anyone here know if there is a way to import or setup a standard material library in Maya 2018? I have a set of standard materials that I like to use on multiple scenes. But even if I use the Import function in Hypershade with "namespace" unchecked, Maya still adds a prefix to the material names with the name of the…
I'm going to share this little project I started last night! I saw a picture of a Hulk on Pinterest and thought, I want to do something similar. I started sketching with ZBrush using a head base I have, and something was coming out, but it was still a bit strange because I wasn't very interested in the comic book look. I…
I've seen these amazing renders all over the internet showing an untextured model with just lighting and some ambient occlusion but I cannot find any tutorials that show how to make them. How exactly do I make a render look like this?
Does anyone know why my polypaint texture is pixelated when I press "New from Polypaint" in Zbrush? I Projected the polypaint information from a higher resolution model I polypainted on and used this tutorial. https://www.youtube.com/watch?v=gR0v8dLw77c
I really want to get the 3D model of my creation,hazmat annie!! but i not know use 3ds max, zbrush etc... :( If some nice people can help making the 3D character based on this concept i will be very happy :DD thanks :D
I want my filter for Substance Painter to incorporate baked environment lighting in it by default, but I can't figure out how to do that in substance designer with nodes, I know I could just do it with a normal filter in painter but I'd like to learn how this works! Any and all help would be incredibly appreciated!
Does anyone know if this is possible to achieve a shader that looks like this?: (in Unity) I'm trying to figure out how to make a shader that looks like that style (2D, deep contrast, outlines, etc) But, I am god awful at coding. I was wondering if anyone had extra time and was willing to help. Thank you. Edit: I see that…