m4dcow: Hehe, true. Of course, you would still need to use common sense and just like you say it would work best for assets that create a larger structure. I feel that something like this would be great for merging small deco assets though. ambershee: Yeah, with all these features aimed at Mobile I wouldn't be surprised if…
In Euler mode, position curves will always be dotted unless you turn on IK/Planted Keys. Then it is only undotted between IK keys. In Quaternion you can interact with position curves and it will translate that back into rotation values. That functionality doesn't exist when biped is in Euler mode. If you grab the hand and…
If you exit vertex paint (close the window) and apply a edit poly does the shaded toggle work then? What about if you delete the Vertex Paint modifier does it work? It might be that the shading method of vertex paint is overriding your viewport settings. Using these settings should get it to display:…
Hehe, thanks people. Leonm, killing: I didn't notice the camel toe before you mentioned it, that's actually a rendering error in the normalmap (though it might be caused by the difference in shape between the hipoly and lowpoly mesh there...). Since it wasn't supposed to be there I'll try to remove it. Think I'll try…
Hello Polycount, I have been looking for a solution to this for a little while now, basically i need to find a way to achieve this faded paint on concrete effect as shown in the image above with vertex blending. I know the typical approach for texture blending is to use a Height-map as a Blend-mask, but since the concrete…
Depends on the scope where the variables are used, and the compiler used. Generally speaking, uninitialized variables that are used with no value will yield compiler errors but it's pretty possible that VC# auto-assigns default values to uninitialized variables. I know the Mono compiler from Unity does it for variables…
Ah yes I mean SBSAR file, sorry. It can't find my SBSARs. Yeah I'm not adding individual folders, I just want to see my own substances in Painter without placing them in the 'materials' folder in substances default shelf. I think I'm partly there in that I'm created my own folder. Check the address folder at the top, I've…
Maybe im just an ostentatious kinda guy haha. Im sure these skills work well as default player ability's. Im stuck making real default fast spamable ability's for PoE so when I get a chance to make a character ultimate... I dont know my feedback heres probably irrelevant. Your stuff looks rad either way. This probably…
Err... I'm getting a sense of Deja Vu here. Did you not see my last reply to your other thread? Or are you just living up to your username? :poly124: http://www.polycount.com/forum/showthread.php?t=130480 As igi says, and as I said in your previous thread, using fixed snapping is not necessary; you have mistakenly imported…
Hey guys! I just wanted to give you guys a little update here. I've been hard at work tryin to figure out this whole Lightmap thing, and in the process attempting to get more familiar with UDK in general. So I decided to just create a new map, with a dominant directional light, instead of just using the default Mid Day…