I like the look that your texture has, it's got a lot of strong properties to it, but it's not very realistic. That's not necessarily a bad thing, but it sounds like you might have been aiming for a more realistic look. The texture looks best at the near full bright you have in your first renders, it doesn't really hold up…
As title. I have heard that camera tracking from nuke or after effects usually result very small and no accurate measurement. And in realistic rendering scene measurement should be identical to real. The fact is that when I need to 3d camera track a video means that I need to add realistic 3d object into the scene (to fake…
Hello, I REALLY want to specialize in realistic creature modeling, not really interested in normal humans though I wouldn't mind it either. I was wondering if learning human anatomy would be required before learning creature anatomy and where is a good place to find creature anatomy study and lessons. I started using…
Edit: Since Polycount updated, I have to update my first post too, so it shows my newest work and not the old ones in the previews!! ============================================== Edit as of November 5th, 2015: The original OP is now dated (duh) but to clear up some confusion, I didn't mean to say I invented realistic…
Hello, My name is Adam Dawidowicz. I am a digital painter and classical medium artist immersed with the fantasy and sci-fi topics. I have been working various artists, indie game developer groups and private individuals. You may find samples of my works on: http://www.artstation.com/artist/dawidowicz…
Ah, thank you for the tips! Here's my second batch of adjustments: I think after this I need to make the judgement call to move on to another project since I can feel that I've been looking at this one for too long, have absorbed all the lessons I think I meaningfully can from it, and have been procrastinating the next…
Great work! I have no critique but I pass on a lesson learned from when I first made realistic animals: Watch lots of video and study from real life if at all possible. In beginning I only used photo reference and it just wasn't working. Seeing a thing in motion just gets it all in your head in a natural, intuitive way.…
This is the first bit of sculpting that I did before it got swapped and edited to a more realistic look. The hands were changed and made thicker because they just looked to slim. This is the model with all the sculpting and detail, I did each object separately so that I could apply mass amounts detail. This screenshot is…
Dont Focus too much in realistic, existing stuff. Its only a Matter of time when stuff that can be Scanned will be Scanned. It already Happens even in Indie Level. Also Nobody really wants to See another fire Hydrant. If realism is your Thing, Go for Things that can Not Just be Scanned. Be it due to Not existing anymore…
Here is my first time creating a realistic looking eye, through the process I learned a pretty quick workflow for creating them. I suggest modeling one and giving it a shot, I'd be happy to help if you've got any questions. I followed Tom Newbury's tutorial - https://gumroad.com/tomnewbury I'm also figuring out hair cards…