Assuming your project involves high to low poly bake workflow? then from my perspective both elements completed thus far seem fine, imo nicely quadrafied too project an optimised proxy off of. As for face counts including relative number of cylinder segments, well they're dependent upon screen space this object or parts…
Hi there!! I am a 3D Artist, currently living in LA and looking to put my foot in the door of the game industry here in US. As I don't have much experience with games (although I have a Master's Degree in Game Art and I studied some courses at Gnomon School) I was wondering if there is any game project in need of 3D game…
Hi there, (Like a few others here) I have been given the assignment to create a number of 3D models for a college project, each of which has a set limit on tris. The project was split into 2 parts, firstly a set of 4 objects, each with a 500 triangle limit, and a texture size of 512x512. The objects were: -A melee weapon…
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Hello Everyone, I just wanted to touch base with you and let you know a little of who we are and what we do. We are PoBros Inc, a small team of people dedicated to creating high quality Casual Video Games. We completed Alice's Magical Mahjong and it was released with great success! Please go and check out our game here:…
I was able to find a solution, but it was considerably different than what was described above. The critical requirement here is that I am using a combination of Substance Designer and World Machine to generate a high res mesh that *already has a texture set*, i.e. albedo, normal, roughness. The goal is to generate a low…
hey, i had the opportunity to help out an indie team with the visual development of their prototype for a crowdfunding campaign. it was a very fun project to work for! my task consisted of designing the world and create realtime assets in order to provide the team with some guidance and show the crowdfunding audience a…