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little Artdump for Project "Journey home"

polycounter lvl 6
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MFTituS polycounter lvl 6
hey,

i had the opportunity to help out an indie team with the visual development of their prototype for a crowdfunding campaign. it was a very fun project to work for!
my task consisted of designing the world and create realtime assets in order to provide the team with some guidance and show the crowdfunding audience a short glimpse into the art style of the game - everything was done in one month.
you can see the lowpoly assets in motion in this short movie over here : [ame]https://www.youtube.com/watch?v=lJE5wVCzAkw[/ame]
Oswin Skomroch did a great job on the animation part (cam, effects, character and object animation).
if you want to learn more about the game you can visit the homepage: http://www.journey-home.com

Here weg go...
different ideas for floating islands:
f_journey_01.jpg

overview how the world could look like:
f_journey_02.jpg

some character designs:
f_journey_03.jpg

beauty render of the 3d diorama i did to communicate the ingame art style on a small scale - everything is done with realtime assets (just diffuse + one self illumination map for the sails). no wireframes because the assets are not optimized due to the short development time :)
f_journey_04.jpg

and the progress of some of these assets from concept to 3d:

f_journey_05.jpg

Here are some older projects i worked on:
prerendered chars
f_inno_01.jpg

quick concepts for player characters (a mix of sculpt and overpaint)
f_goodevil.jpg

style exploration for cartoon shaded 3d chars
f_flare_01.jpg

lowpoly work
f_flare_02.jpg

f_flare_03.jpg

prototype for a miniature (3d print)
f_miniature.jpg

private bust - little Butterfly
MF_Butterfly.jpg

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