hey,
i had the opportunity to help out an indie team with the visual development of their prototype for a crowdfunding campaign. it was a very fun project to work for!
my task consisted of designing the world and create realtime assets in order to provide the team with some guidance and show the crowdfunding audience a short glimpse into the art style of the game - everything was done in one month.
you can see the lowpoly assets in motion in this short movie over here : [ame]
https://www.youtube.com/watch?v=lJE5wVCzAkw[/ame]
Oswin Skomroch did a great job on the animation part (cam, effects, character and object animation).
if you want to learn more about the game you can visit the homepage:
http://www.journey-home.com
Here weg go...
different ideas for floating islands:
overview how the world could look like:
some character designs:
beauty render of the 3d diorama i did to communicate the ingame art style on a small scale - everything is done with realtime assets (just diffuse + one self illumination map for the sails). no wireframes because the assets are not optimized due to the short development time
and the progress of some of these assets from concept to 3d:
Here are some older projects i worked on:
prerendered chars
quick concepts for player characters (a mix of sculpt and overpaint)
style exploration for cartoon shaded 3d chars
lowpoly work
prototype for a miniature (3d print)
private bust - little Butterfly
Replies
@atomander
yeah, was a bit suprised that they turned out so well with the stylised shapes and some leaves
and nice that you finally took the step to sculpting
thx - i'm sculpting a bit longer than you might think ...but mostly on occasion
@felipealves
thanks!