You ask 'are games getting any better'... then state that games suck.. then rant about how amazing Halo's AI was.. then state that you want a perfect AI... Spazzy a little, no? If we did have 'perfect AI', I doubt they would want to play games with you..
Hi! I'm new to Zbrush and just wondered what the workflow was for creating the colour/diffuse map. if you have a surface made up of allot of materials which you have sculpted into the normal map, how do you easily mask this out to create a diffuse texture which corresponds to the normal map detail. Is it just a case of…
activisionsav@loisir.net The bastard is spamming the shit out of me.....however, I got e-mails from people saying I'm e-mailing viruses too, whom I've never e-mailed. It's unlikely that it's coming from my computer since I got anti virus programs coming out of my ying yang on my computer. Origin of the mails from virus…
i want a point light (omni) to follow something around within a scene. i'm trying to link it to that object, but it keeps telling me it would create a dependancy loop. i can link the light to a helper, but the helper can't be linked to anything else afterward. this one light must remain at a specific distance throughout…
I'm working on a star destroyer model, you know, the big white spaceship darth vader is in from star wars, and what I'm looking for is some good refrence, which (also) covers the inside of the thing, I can't find this myself, so that's why I'm asking. Thanks Hoi
Hi guys, When I apply SSS material into a sculpture and render it there is a tint greenish color especially when I increase the scattering amount. Recently, I rendered the following model using Vray 3.5 and the result has a tint greenish color. Please guide me. B)
Proportions look alot closer to Dwarf now. It's interesting to see how different companies get that look for example comparing a WoW Dwarf to a AD&D one.
Hello, I want to upgrade my workflow on character creation. I have made a sculpt of a head, and the details of the skin ( pores and other imperfection of it ). So i go in substance painter with "low poly" and use the baking system for use the high poly. But the definition of pores skin is realy realy to bad. Maybe my UV ?…