It looks great. The only thing that's bugging me is that the alignment of the stone blocks in the arch is straight, not curved like I'd expect it to be. Maybe add a few more things to break up the texture tiling too, especially on the road and lower part of the tower.
Edit: I sorted this out using older Github commits and learning the power of copy and paste. Very pleased to have these lovely tools at my disposal. I wonder if someone might be able to send me a version of this add-on that will work with Blender 2.91 (v1.4 was perhaps the most recent version that worked with the pre 3.0…
Some older polycounters might remember I was keen on unionizing back in the early 2000s in games. I still am, but remember the frustration at how little interest their was among other game devs. I've switched careers and now am a member of an active union and wanted to share my experience, now that I've seen a renewed…
It's not easy, I agree. The best time to look for a job is while you still have one, so if you're not in a good position to leave, work toward getting there. It comes down to what type of co-worker the person wants to be. That guy: people roll their eyes and look for the nearest out when caught in conversation. The…
https://magazine.substance3d.com/gears-5-leveraging-the-power-of-the-substance-toolset-with-the-coalition/ Gears 5: Leveraging the Power of the Substance Toolset with The Coalition
if only the internet was about for home publishing ideas when the first batch of water powered cars were invented then anahilated by the powers that be.
Update#5 I have completed the retopology and UV mapping for the clothing. Although this is a game asset, I want to ensure it has a high level of detail for close-up shots. Therefore, I decided to maintain slightly denser geometry and increase the texel density to about 25 px/cm. I am currently deliberating between two…